Crash Bandicoot is a linear platform game developed by Naughty Dog for the PlayStation. Released initially in 1996, it is the first entry into the Crash Bandicoot series. This game starts with the series' protagonist, Crash Bandicoot being experimented on by Doctor Neo Cortex, the main antagonist of the series and his assistant Doctor Nitrus Brio to become the latest addition to Cortex's animal army created from enslaved animals across the Wumpa Islands. After the failed experiment, Crash escapes and resolves to save his captured girlfriend and fellow bandicoot, Tawna. The game was emulated on the PlayStation Network on December 4th, 2006, allowing it to be played on the PlayStation Portable, PlayStation Vita and PlayStation 3. The game has sold at least 6.82 million copies globally since its original release.
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In its development stages, both the game and the character were initially called Willie the Wombat. The company had shopped the prototype around and after reaching a deal with Universal Interactive Studios, began developing the game further into what is known today as Crash Bandicoot. When the game was developed, Naughty Dog had only ten employees working for them.
The gameplay in Crash Bandicoot is noticeably simpler than the series' later iterations, as Crash doesn't learn any new skills throughout the game. He is able only to walk, jump and spin. If Crash touches an enemy or suffers any other type of damage, he loses a life, although, he can earn more by either collecting 100 Wumpa Fruit, or by breaking open crates in which some of them contain an extra life. Crash can protect himself from damage by picking up an Aku Aku mask. If he collects all 3 masks, he'll become invincible for a short amount of time. The game is over once Crash loses all of his lives, but the player can choose to continue by selecting "Yes" at the game over screen.
Somewhere southeast of Australia rest three little islands, teeming with wildlife. On one of these islands resides Doctor Neo Cortex, who along with his assistant Doctor Nitrus Brio are trying to create an animal army known as the "Cortex Commandos" to achieve world domination. Crash Bandicoot, a peaceful bandicoot, who is slated to become the army's general. Dr. N. Brio has created a machine known as the Evolvo-Ray, which is capable of giving animals anthropomorphic traits. Dr. Cortex eventually subjects these creatures to the Cortex Vortex, a device designed to brainwash animals and make them obedient to him. Despite Dr. Brio's warning that the Vortex was unstable, Cortex rushed the newly evolved Crash into the Vortex, which rejects him. Crash then seizes the opportunity to escape, with Cortex in pursuit. He eventually breaks through a window and escapes by falling into the sea. Cortex orders that the second bandicoot he caught be prepared for the Vortex: Tawna, Crash's girlfriend. Crash washes up on the beach of his home island and sets out to save Tawna before Cortex can use the Vortex on her. There, Crash meets a floating tiki mask known as Aku Aku, who provides Crash with assistance in the form of masks that will take damage for him.
The game also features an alternative ending, which can only occur after gaining 100% completion. If Crash collects all the gems and follows the path the which appears in The Great Hall, Crash finds Tawna waiting for him on the balcony. Crash and Tawna escape together on a friendly vulture, and the epilogue is as follows:
Dr. Cortex is said to have disappeared. His whereabouts were then unknown, but led to the start of Crash Bandicoot 2: Cortex Strikes Back, which picks up immediately after the events of the first game.
Crash Bandicoot: The hero of the game. Once an ordinary bandicoot, he was taken from his home by the evil Dr. Cortex to be the general of his Cortex Commandos for world domination. Crash gained his jump and spin attack from the Evolvo-Ray, but was rejected by the faulty Vortex. Although Crash escapes by jumping out the window, Tawna (his girlfriend) remains in the clutches of Cortex's henchmen, motivating him to return to the castle and rescue her.
Doctor Neo Cortex: The game's main antagonist. Mocked and ridiculed by the scientific community, Cortex seeks revenge against humanity by making an army of mutant animals (the Cortex Commandos) to help him take over the world. Alongside his colleague, Dr. Nitrus Brio, he began messing with the island's ecosystem, turning animals into mutant soldiers. It seemed like Cortex's plan was going well... until Crash was made.
Crash Bandicoot received generally positive reviews from critics, who praised the game's graphics and unique visual style, but noted the game's lack of innovation as a platform game. The game would later go on to become one of the best-selling PlayStation games of all time. The game sold about 700,000 units in Japan, becoming the first non-native title and franchise to achieve commercial success in the country. As of November 2003, Crash Bandicoot has sold over 6.8 million units worldwide. The game's success resulted in its re-release for the Sony Greatest Hits line-up on September 15, 1997, for the Platinum Range on March 1998, for the Best For Family line-up on May 28, 1998 and for the PS one Books line-up on October 12, 2001. Crash Bandicoot was the first non-Japanese game to receive a "Gold Prize" in Japan for sales of over 500,000 units. The game spent nearly two years on the NPD TRSTS top 20 PlayStation sales charts before finally dropping off on September 1998.
The game's graphics received positive comments. Dave Halverson of GameFan referred to the visuals as "the best graphics that exist in a game" and the design and animations of the titular character as "100% perfection". John Scalzo of Gaming Target described the environments as "colorful and detailed" and mentioned the snowy bridge and temple levels as his favorites. However, he noted that the boss characters appeared to be noticeably polygonal compared to the other characters due to their large size. Nevertheless, he added that this flaw was excusable because of the game's age and that the game's graphics were near perfect otherwise. A reviewer for Game Revolution singled out the scaling technology for praise and declared it to be "the new standard for PlayStation action games the same way SGI did for 16-bitters after Donkey Kong Country." Additionally, he described the texture-mapping precision as "awesome", the shading as "almost too well done" (and made the game more difficult with the pits appearing to be shadows and vice-versa), the polygon movements as "very smooth and fluid", the "quirky mannerisms" of the title character as "always refreshing" and the backgrounds as "breathtakingly beautiful (especially the waterfall stages)". However, the reviewer said that the ability to adjust the camera angle even slightly "would have been a definite plus (at times the ground itself is at 75 degree angle while Crash constantly moves at 90 degrees, putting a slight strain on the eyes)." Zach Meston of GameSpot, while comparing the game to Super Mario 64, noted that the game "may not offer the graphical smoothness or versatility of Mario's vast new world, but its brilliantly colorful and complex jungle environments boast true diversity of shape and texture - kind of a tiki room Cabinet of Dr. Caligari." A reviewer for IGN noted that "gorgeous backgrounds and silky smooth animation make this one of the best-looking titles available for the PlayStation.
The gameplay received mixed responses. Both John Scalzo and the Game Revolution reviewer compared the gameplay to Donkey Kong Country, with Scalzo describing the game as having a "familiar, yet unique" quality that he attributed to Naughty Dog's design, while the Game Revolution reviewer concluded that the game "fails to achieve anything really new or revolutionary" as a platform game. Zach Meston described the gameplay as "flat as roadkill on a four-lane highway" and noted that players may enjoy the game "purely as a test of jumping abilities". The IGN reviewer said that the game "isn't a revolution in platform game design. It's pretty much your standard platform game". However, he noted the game's "surprisingly deep" depth of field and use of different perspectives as exceptions to the platforming formula. Jim Sterling of Destructoid.com stated that the game has aged poorly since its initial release and cited the lack of DualShock thumbsticks, a poor camera as well as substandard jumping and spinning controls.
Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game's premise chronicles the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to prevent Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives.
After accepting a publishing deal from Universal Interactive Studios, Naughty Dog co-founders Andy Gavin and Jason Rubin set a goal to create a character-based action-platform game from a three-dimensional perspective, having observed the graphical trend in video games during a cross-country road trip. Upon meeting, Naughty Dog and Universal Interactive chose to develop the game for the PlayStation due to Sony's lack of a mascot character. Production ran under the working title Willy the Wombat, and cartoonists Joe Pearson and Charles Zembillas were hired to help formulate the game's characters and story. Crash Bandicoot was named for his habitual destruction of crates, which were inserted into the game to alleviate emptiness in the levels. Sony agreed to publish the game following a demonstration from Naughty Dog, and the game was unveiled at E3 1996. 2ff7e9595c
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